On using popular culture to enhance learning for Engineering undergraduates

Peter O'Shea

Abstract


This paper reports on an investigation into the effectiveness of popular
culture for engaging university students in the learning process. A
framework was set up for the investigation involving two competitions,
namely ‘Design Idol’ and ‘The Biggest Loser’. Design Idol was embedded
into a 3rd year electronic circuit design unit at QUT, while The Biggest
Loser was incorporated into a 1st year electrical circuits unit at the same
university. Assessment results showed that after these competitions were
introduced there were improved learning outcomes.

Keywords


Popular culture, student engagement, mentoring, collaboration

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DOI: http://dx.doi.org/10.5204/jld.v1i3.34
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