Teaching Games Level Design Using the StarCraft II Editor
Abstract
Keywords
Full Text:
PDFReferences
Angotti, R., Hillyard, C., Panitz, M., Sung, K., & Marino, K. (2010). Game-themed instructional modules: a video case study. Proceedings of the Fifth International Conference on the Foundations of Digital Games (pp. 9–16). ACM.
Bidarra, R., Boers, J., Dobbe, J., & Huijser, R. (2008). Bringing a pioneer games project to the next level. Proceedings of the 3rd international conference on Game development in computer science education - GDCSE ’08 (pp. 11–15). New York, New York, USA: ACM Press. doi:10.1145/1463673.1463676
Brand, J. (2011) DA12: Digital Australia [Online]. Available: http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf (14 November 2012).
Brown, Q., Lee, F., & Alejandre, S. (2009). Emphasizing soft skills and team development in an educational digital game design course. Proceedings of the 4th international Conference on Foundations of Digital Games (pp. 240–247). ACM.
Charlier, N., & De Fraine, B. (2012). Game-Based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools. International Journal of Game-Based Learning (IJGBL), 2(2), 1-12. doi:10.4018/ijgbl.2012040101
Cheng, K. S. (2009). Using game making pedagogy to facilitate student learning of interactive multimedia. Australasian Journal of Educational Technology, 25(1), 80–100.
Eagle, M., & Barnes, T. (2009). Evaluation of a game-based lab assignment. Proceedings of the 4th International Conference on Foundations of Digital Games - FDG ’09, 64. doi:10.1145/1536513.1536533
Haukka, S., & Chorazy, E. (2011). Working in Australia’s digital games industry. Innovation, (May), 108.
Hull, J. (2011). Solar Accretion. PC Powerplay, Sept. 2011, 38-41.
Hullett, K., & Whitehead, J. (2010). Design patterns in FPS levels. Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG ’10 (pp. 78–85). New York, New York, USA: ACM Press. doi:10.1145/1822348.1822359
Linhoff, J., & Settle, A. (2009). Motivating and Evaluating Game Development Capstone Projects. Proceedings of the 4th International Conference on Foundations of Digital Games (Vol. 7, pp. 121–128). ACM.
Maxim, B. (2006). Work In Progress: Use of Interdisciplinary Teams in Game Development Classes. Proceedings. Frontiers in Education. 36th Annual Conference, 25–26. doi:10.1109/FIE.2006.322615
Razak, A. A., Connolly, T., & Hainey, T. (2012). Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence. International Journal of Game-Based Learning (IJGBL), 2(1), 33-51. doi:10.4018/ijgbl.2012010103
Rouse, R. (2004). Game Design: Theory & Practice. Plano. TX: Wordware Publishing.
Schaefer, S., & Warren, J. (2004). Teaching computer game design and construction. Computer-Aided Design, 36(14), 1501–1510. doi:10.1016/j.cad.2003.10.006
Settle, A., Linhoff, J., & Berthiaume, A. (2008). A hybrid approach to projects in gaming courses. Proceedings of the 3rd international conference on Game development in computer science education - GDCSE ’08, 36–40. doi:10.1145/1463673.1463681
DOI: http://dx.doi.org/10.5204/jld.v6i2.120
Article Metrics
Metrics powered by PLOS ALM
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution 4.0 License.